October 9, 2025

3D

This model is designed and rendered in Direct X. The ZIP file also includes the maps and graphics as shown in the images below. #3DModel k #dellsweet #directx #Donk

#3DModels #3DCarModels #dellsweet

The 1956 Ford pickup truck, most famously the F-100, is a highly sought-after classic known for its distinctive and one-year-only styling. It was a part of the second generation of Ford’s F-Series trucks, which saw a major redesign for 1953.

Here’s a brief description of the 1956 Ford pickup:

Key Features and Styling:

  • Wrap-Around Windshield: The most notable feature of the 1956 model is its unique cab design, which included a full wrap-around windshield with vertical A-pillars, giving it a smoother, more modern look than previous years. An optional wrap-around rear window was also available, a rare and highly prized feature today.
  • Safety Innovations: Ford emphasized safety with its “Lifeguard Design” initiative. This included a deep-dish steering wheel designed to absorb impact, more robust door latches to prevent them from opening in a crash, and optional seat belts.
  • Upgraded Electrical System: The 1956 model year saw Ford convert many of its vehicles, including the F-100, from a 6-volt to a 12-volt electrical system.
  • Electric Wipers: The truck was equipped with electric windshield wipers, a welcome change from the less reliable vacuum-powered wipers of earlier models.

Engine and Performance:

  • Engine Options: The 1956 F-100 offered two primary engine options: the “Cost Clipper” 223 cubic-inch inline-six and the “Power King” 272 cubic-inch V8 from Ford’s new Y-Block series.
  • Increased Power: The V8 engine produced a significant 167 horsepower, making the 1956 F-100 the most powerful pickup Ford had ever built at the time. This was a welcome improvement over the less powerful engines of previous years.
  • Transmission: Transmission options included a 3-speed or 4-speed manual and a 3-speed “Fordomatic” automatic.

The 1956 model stands out as a unique and iconic design within the F-Series lineage, with its one-year-only body style making it a favorite among collectors and customizers today. Sources

https://www.wendellsweet.com #dellsweet #3dcarmodel #3dmodel #3ds #fbx #directx

This model is designed and rendered in Direct X. #3DCarModel #directx #dellsweet

This model is designed and rendered in Direct X. The ZIP file also includes the maps and graphics as shown in the images below. It also includes converted and checked models of the same truck in 3DS, FBX and OBJ as well as the Direct X file. #lopoly #3ddesign #dellsweet

https://youtu.be/xGWZ-yGVcAA


Home: https://www.wendellsweet.com


This covers the making of my last video for the Holden Street UTE. I cover making the image I use to create an AI generated video for the model.

I also cover creating the correct files for RS to make the model usable in Rad Sandbox.

I cover assembling the video first in Movie Maker to get the basics done, then in KDENLIVE to add all the extra tracks, sound and video both,

then finishing it up in Movie Maker for the Title and the Credits.

I will show the generation of the opening video in Deep AI an app I use for AI video and have a monthly subscription for. I will show creating the images I need to make the video from in another AI app.

I tried to annotate all of it in a readable form to help you understand. I have just begun using KDEN live, and so I assume that will do the titles and credits but I am used to Movie Maker and so I can do them very fast there. However, the more I use KDEN Live the more I learn and the more I like it, so I bet it won’t be long before I am using it solely.

As for the AI apps I use I have been with DEEP AI for about 4 months or so now and I like it. It is consistent in renders. What does that mean? Well, I have tried others and sometimes it takes a half dozen renders or more to get what I ask the app to do. I mean even simple things. And there are times when I render a dozen times and still don’t get the render I need. So, I switched to Deep AI because all those renders cost credits and credits cost actual money.

Perchance: Perchance is an AI image generator. There are several examples at Perchance you can look at and build your own from. The Cost is zero, and the renders are very good. As I said you can build your own as I did and tweak it as much as you want.

Also, Gemini from Google and META has an AI, also Bing has an AI. These are free to pay. You can get some free image generations and even video generations.

Discussed here:

Deep AI: https://deepai.org/

Perchance: https://perchance.org/generators

Rad Sandbox R/S: https://wendellsweet.com/rad-sandbox-9-99/

KDEN Live Video Editor: https://kdenlive.org/

Windows Movie Maker 2012: https://archive.org/details/windows-movie-maker-2012_202505

Gemini from Google: https://gemini.google.com/app

Meta AI: https://www.meta.ai/


Check out the video below as I do the work…

YouTube: https://youtu.be/ATOMl44leLA

The Sport UTE Model: https://wendellsweet.com/holden-sport-street-ute/


Home: https://www.wendellsweet.com


This is a Holden (Australian) GM Based Sport UTE heavily modified as I built it. I started out to build a plain jane Sport Ute but that went south, and I found myself building this lowered street machine instead. I enjoyed this and I built it over the last week, on and off, and then finished it off last night and early this AM. I did a double tire map as well, so different Tred front and rear, probably something I will do from now on. I Simply split the rims off to two different tires and tred patterns. The lights and rest went on the same map. I also decided to record the entire process some of that is in this video, a little, explaining what I am doing, but the other video will be out in a few days and takes you through the entire process, animating the model, adding to RS and all the steps it takes to get there. This model is designed in Direct X and also comes in 3DS, OBJ and FBX too, along with the graphics and map work to make it look like it does.

#Holden #UTE #australian #3dmodel #directx #fbx #3ddesign #lopoly #3ds


Home: https://www.wendellsweet.com


The Plymouth Fury. This is a replica of the famous car Christine. A car that didn’t actually exist in the configuration Stephen King bought it to life in. Pretty cool that they had to build a custom version of this car for the movie, several in fact. This is not an exact replica, so if you are looking for an absolute measurement model this is not it. This is a model that captures the spirit of thew car without violating the copyright that Chrysler owns on the original car, and of course the car itself did not exist so it should be a moot point anyway. I built this car a few years ago when I began to build the wastelands version of a 1958 Plymouth for my Wastelands collection. Both the burned version and the clean version are included in this double set. FBX, 3DS, Direct X and OBJ versions as well as all of the graphics and maps to reproduce it as shown. I do not use special filters when I shoot my models, I capture them right in the modeler so all you need to do is load the file and you will see exactly what you expected to see. #plymouthfury #wastelands #dellsweet #radsandbox #fbx #obj #3ds #directx


Home: https://www.wendellsweet.com


The Plymouth Fury. This is a replica of the famous car Christine. A car that didn’t actually exist in the configuration Stephen King bought it to life in. Pretty cool that they had to build a custom version of this car for the movie, several in fact. This is not an exact replica, so if you are looking for an absolute measurement model this is not it. This is a model that captures the spirit of thew car without violating the copyright that Chrysler owns on the original car, and of course the car itself did not exist so it should be a moot point anyway. I built this car a few years ago when I began to build the wastelands version of a 1958 Plymouth for my Wastelands collection. Both the burned version and the clean version are included in this double set. FBX, 3DS, Direct X and OBJ versions as well as all of the graphics and maps to reproduce it as shown. I do not use special filters when I shoot my models, I capture them right in the modeler so all you need to do is load the file and you will see exactly what you expected to see. #plymouthfury #wastelands #dellsweet #radsandbox #fbx #obj #3ds #directx

https://youtu.be/QKbO_8vGKOc

https://youtu.be/QKbO_8vGKOc

Home: https://www.wendellsweet.com