September 18, 2025

Direct X

Modeling Work – Author Wendell Sweet

This
is a complete modeler. It can import in popular formats, OBJ, 3DS,
DXF, X and more, and it can export in 3DS and DXF. It has its own UV
suite for attaching graphics/maps to your models. It also has its own
format so you can store models you are working on. I use this modeler
to do all of my 3D work you find for sale on this site. I last
updated this with a new compile and added all new updated DLL files.
It works perfectly. You cannot beat the price anywhere. One payment.
Download the software and you own it.

#3DModels
#3DModeler #DellSweet #3ds #obj #DirectX #3DModelingProgram


Home: https://www.wendellsweet.com


Abandoned City 01 – Author Wendell Sweet

This is an inner city abandoned building. Add to your layout, start a new run-down abandoned are in your city layout or create a standalone scene with it.

This model is designed and rendered in Direct X. I included renders in Obj, 3DS and FBX as well as Direct X. The ZIP file also includes the maps and graphics as shown in the images below.


#3ds #fbx #obj #directx #dellsweet #3dmodel #3dbuildingmodel 


https://youtu.be/y-cbb-j-RI4

Tags: 3dsDell SweetDellSweetDirectXfbx


Home: https://www.wendellsweet.com

This is a 1962 Ford Econoline Pickup. This is an awesome truck that I was able to work on with my dad back in the early seventies when he owned one. This one is lifted. This is built in Direct X and includes FBX and OBJ files along with the graphics and the image maps used. This is lo-poly and is game ready. The tires and rims are always rendered separately on my models so that they are easy to remove and use the model with a premade game chassis such as RAD Sandbox and other 3D game makers provide. #dellsweet #3DModel #Model #3DS #FBX #OBJ #DirectX  #1962E100 #1962FordEconoline


Home: https://www.wendellsweet.com


I built this land to test models. In the version I use to test models you can see glimpses of a city in the background and an extra road that leads to it. In this version I stripped it down. It includes the track, with the same graphic/UV work but it does not include the city. I built a small, raised area around the track so that it is closed in. There is a video below that shows several different cars driven around the track. This model is designed and rendered in Direct X. I included renders in Obj, 3DS and FBX as well as Direct X. The ZIP file also includes the maps and graphics as shown in the images below. https://youtu.be/1UGjpWJqSBo #3DS #FBX #OBJ #DirectX #GameReady #LoPoly #dellsweet


Home: https://www.wendellsweet.com


The Ford Mustang is more than just a car; it is a cultural phenomenon, a symbol of American freedom and ingenuity, and the progenitor of an entire class of automobiles. Its development and evolution over more than five decades represent a masterclass in automotive innovation, marketing, and a relentless pursuit of performance and style. Launched in 1964, the Mustang created the “pony car” segment, a new category of affordable, sporty coupes that combined European flair with American V8 power. Its story is one of audacious vision, a record-breaking launch, and an enduring legacy that has captivated generations of drivers.

The genesis of the Mustang can be traced back to the early 1960s, a time when Ford was seeking to capture the burgeoning youth market. Lee Iacocca, then Ford’s general manager, spearheaded the project. He and his team recognized that a new generation of buyers was seeking something different from the large, heavy sedans of the era. The target was a car that was stylish, compact, and, crucially, affordable. The original design brief, known internally as the “Special Falcon,” called for a sporty vehicle built on the chassis of the compact Ford Falcon to keep costs down. A team of designers, including Gale Halderman, worked tirelessly to refine the vehicle’s appearance. Their inspiration came from a blend of European sports cars and American muscle, resulting in the iconic long hood, short deck, and signature galloping horse emblem.

Ford’s marketing strategy for the Mustang was nothing short of brilliant. The car was officially unveiled at the 1964 New York World’s Fair, but a nationwide blitz of simultaneous television commercials and print ads began on April 17, 1964. The public’s response was unprecedented. Dealerships were swamped with customers, many of whom had seen the car for the first time just hours before. On its first day, Ford took over 22,000 orders. By the end of its first year, over 400,000 Mustangs had been sold, shattering all expectations and confirming Iacocca’s bold vision. The car’s appeal lay in its wide array of customization options, from engine sizes to interior appointments, allowing buyers to create a car that felt uniquely their own. This accessibility and personalization were key to its success.

The Mustang’s initial generation, often referred to as the “1964 ½,” quickly evolved. The first few years saw the introduction of the legendary Shelby GT350 and GT500 models, which cemented the Mustang’s performance credentials. The 1967 model year brought a redesign that made the car larger and more aggressive, accommodating larger V8 engines. By the late 1960s, the “muscle car” era was in full swing, and the Mustang grew in size and power to compete with rivals. However, the energy crisis of the 1970s and new emission standards forced a dramatic shift.

For its second generation, the Mustang II (1974-1978) was a complete departure. Based on the subcompact Pinto, it was smaller, lighter, and more fuel-efficient. While despised by performance purists, the Mustang II was a commercial success during a challenging economic period. It proved that the Mustang nameplate could survive a paradigm shift, even if it meant sacrificing the muscle car ethos for a more practical, economical vehicle.

The third generation, the Fox body Mustang (1979-1993), was a return to form. Built on Ford’s versatile Fox platform, it was lighter and more efficient than its predecessors. This generation, with its angular styling, was a long-running hit, undergoing several significant updates over its 14-year production run. The Fox body revitalized the Mustang’s performance image, particularly with the introduction of the 5.0L V8 and the return of the convertible. It became a favorite of enthusiasts and racers, establishing a new foundation for the car’s enduring appeal.

The fourth generation, known as the SN95 (1994-2004), brought a much-needed stylistic change. The design was a modern take on the original Mustang’s iconic lines, moving away from the boxy Fox body. It featured a more rounded, swooping aesthetic and introduced the potent SVT Cobra models. This era also saw the introduction of the New Edge styling in 1999, which added sharper creases and a more aggressive look.

The fifth generation, the S197 (2005-2014), was a landmark moment for the Mustang. It was a complete redesign that embraced “retro-futurism,” drawing heavily on the classic Mustangs of the 1960s for inspiration. Its powerful lines and throwback styling resonated with both long-time fans and new buyers. This generation was a huge success, culminating in the introduction of the fearsome Shelby GT500 with a supercharged V8, re-establishing the Mustang as a global performance icon.

The current, sixth generation (S550), launched in 2015, marked another seismic shift. For the first time in its history, the Mustang was engineered to be a global vehicle, sold in markets worldwide. It was the first to feature independent rear suspension as standard, greatly improving its handling and ride quality. The S550 also offered a turbocharged four-cylinder EcoBoost engine alongside the traditional V6 and V8 options, expanding its appeal to a more diverse audience. Its design is an evolution of the retro theme, with sharper lines and a more contemporary feel. The launch of the Mach-E, an all-electric crossover that bears the Mustang name, signals Ford’s commitment to pushing the brand into the future while honoring its legendary status.

From its humble beginnings as a “Special Falcon” to its current position as a global performance machine, the Ford Mustang’s development has been a continuous story of adaptation and reinvention. It has weathered economic downturns, changing consumer tastes, and technological revolutions, all while retaining the core spirit of the original. The Mustang is more than just a car; it is a testament to the power of design, the allure of performance, and the enduring dream of open-road freedom that is deeply woven into the fabric of American culture. Its history is a living chronicle of the automotive industry itself, and its future promises to be just as dynamic and transformative.


Mustang models in 3D


A 2006 Ford Mustang GT – Author Wendell Sweet

A 2006 Ford Mustang GT. A fantasy what if car that was not built in this offering. The stripe package, lo-poly body and graphics set this model apart. This model is designed and rendered in Direct X. The ZIP file also includes converted files in 3DS, OBJ, FBX and includes the maps and graphics as shown on the images below.

Tags: 3dsDell SweetDellSweetDirectXfbx


Retro Ford Mustang – Author Wendell Sweet

A retro Mustang design with a custom stripe package. A Retro Ford Mustang. A fantasy what if car that was not built in this offering. The stripe package, lo-poly body and graphics set this model apart. This model is designed and rendered in Direct X. The ZIP file also includes converted files in 3DS, OBJ, FBX and includes the maps and graphics as shown on the images below.
https://youtu.be/yHUlnuOP_Ps

Tags: 3dsDell SweetDellSweetDirectXfbx


Wastelands 18 – Dell Sweet

#3dmodels #directx #dellsweet #fbx #lopoly #3dcarmodel

Wastelands 18. This is my ride if I were in the Wastelands. A junk yard patched up Ford Mustang. Dual methane tanks on the back. Room for me and my dog, just like Max… The result was stuffed with a methane powered V10 and fitted with a 4 wheel drive drivetrain and lifted. Large tires finished it out and it was set out on missions in the Wastelands. This model is designed and rendered in Direct X. The ZIP file also includes the maps and graphics as shown in the images below and converted versions in 3DS, FBX and OBJ.


Home: https://www.wendellsweet.com


This model is designed and rendered in Direct X. The ZIP file also includes the maps and graphics as shown in the images below. #3DModel k #dellsweet #directx #Donk

#3DModels #3DCarModels #dellsweet

This is a 1996 Pontiac Trans AM. This has the T-Tops and the standard Trans Am hood scoop. The rims are stock and the tire width is factory so thinner than I would want. Almost bought one of these, but I bought an 89 model instead with low miles. I just hated the headlights and wanted the older round headlights or at least the hideaway headlights. I did own a Camaro that was an original square headlight model, but someone swapped out the front clip to an older round light clip. Awesome job too. It also comes in 3DS, FBX, OBJ and Direct X.

This model is designed and rendered in Direct X. #3DCarModel #directx #dellsweet

#3DModels #3DCarModels #dellsweet


Home: https://www.wendellsweet.com


This model is designed and rendered in Direct X. The ZIP file also includes the maps and graphics as shown in the images below. #3DModel k #dellsweet #directx #Donk

#3DModels #3DCarModels #dellsweet

This is a 1994 Pontiac Trans AM. It is not an exact replica and includes different rims, slightly wider body and a color scheme not offered as well as an after-market hood scoop. It also comes in 3DS, FBX, OBJ and Direct X.

This model is designed and rendered in Direct X. #3DCarModel #directx #dellsweet


Home: https://www.wendellsweet.com


#3DModels #3DCarModels #dellsweet

Wastelands 9B. This is a second War Car. This and Wastelands nine are used for protection. Fast. V10 methane powered. Room only for a driver and a gunner and a very small cargo or just supplies. This old Ford Falcon was rescued from the junkyard and slapped together and welded up. The result was stuffed with a methane powered V10 and welded to a 4 wheel drive frame and lifted. Large tires finished it out and it was set out on missions in the Wastelands.

This model is designed and rendered in Direct X. The ZIP file also includes the maps and graphics as shown in the images below.

https://www.wendellsweet.com #dellsweet #3dcarmodel #3dmodel #3ds #fbx #directx

This model is designed and rendered in Direct X. #3DCarModel #directx #dellsweet


Home: https://www.wendellsweet.com


Sentul road course track – Dell Sweet This is Sentul a track that someone sent to me and I modified to work in Rad. This is not a bad track at all, some thought was put into the design and so it is very drivable. #Track #DellSweet #Sentul #3DRoadCourse #directx #Track #rs #dellsweet #directx #3dmodels #fbx #lopoly This model is designed and rendered in Direct X. #3DCarModel #directx #dellsweet #lopoly #landscape #3ddesign #3droad #3DLand #dellsweet


Home: https://www.wendellsweet.com