This is a late model Dodge charger with only 2 doors. The model is made with Direct X. It has all of the maps and graphics as shown.
The model comes only as a direct X model. It comes with all of the UV work as shown in the video. It also comes in three setups: Ex commandeered Police Cruiser in Black and White, Yellow off-road, Red off-road and white off-road…
Building a model start to finish part six This is a complete model build from start to finish and then in a game. The build was done in spare time over 3 days for friend who needed it. it isn’t sped up so that you can see what I am doing… #3dmodels #directx #lopoly #fbx #fbx #3ddesign #DellSweet
This model is designed and rendered in Direct X. The ZIP file also includes the maps and graphics as shown in the images below. #3DModel k #dellsweet #directx #Donk
#3DModels #3DCarModels #dellsweet
The 1956 Ford pickup truck, most famously the F-100, is a highly sought-after classic known for its distinctive and one-year-only styling. It was a part of the second generation of Ford’s F-Series trucks, which saw a major redesign for 1953.
Here’s a brief description of the 1956 Ford pickup:
Key Features and Styling:
Wrap-Around Windshield: The most notable feature of the 1956 model is its unique cab design, which included a full wrap-around windshield with vertical A-pillars, giving it a smoother, more modern look than previous years. An optional wrap-around rear window was also available, a rare and highly prized feature today.
Safety Innovations: Ford emphasized safety with its “Lifeguard Design” initiative. This included a deep-dish steering wheel designed to absorb impact, more robust door latches to prevent them from opening in a crash, and optional seat belts.
Upgraded Electrical System: The 1956 model year saw Ford convert many of its vehicles, including the F-100, from a 6-volt to a 12-volt electrical system.
Electric Wipers: The truck was equipped with electric windshield wipers, a welcome change from the less reliable vacuum-powered wipers of earlier models.
Engine and Performance:
Engine Options: The 1956 F-100 offered two primary engine options: the “Cost Clipper” 223 cubic-inch inline-six and the “Power King” 272 cubic-inch V8 from Ford’s new Y-Block series.
Increased Power: The V8 engine produced a significant 167 horsepower, making the 1956 F-100 the most powerful pickup Ford had ever built at the time. This was a welcome improvement over the less powerful engines of previous years.
Transmission: Transmission options included a 3-speed or 4-speed manual and a 3-speed “Fordomatic” automatic.
The 1956 model stands out as a unique and iconic design within the F-Series lineage, with its one-year-only body style making it a favorite among collectors and customizers today. Sources
This model is designed and rendered in Direct X. #3DCarModel #directx #dellsweet
This model is designed and rendered in Direct X. The ZIP file also includes the maps and graphics as shown in the images below. It also includes converted and checked models of the same truck in 3DS, FBX and OBJ as well as the Direct X file. #lopoly #3ddesign #dellsweet
This covers the making of my last video for the Holden Street UTE. I cover making the image I use to create an AI generated video for the model.
I also cover creating the correct files for RS to make the model usable in Rad Sandbox.
I cover assembling the video first in Movie Maker to get the basics done, then in KDENLIVE to add all the extra tracks, sound and video both,
then finishing it up in Movie Maker for the Title and the Credits.
I will show the generation of the opening video in Deep AI an app I use for AI video and have a monthly subscription for. I will show creating the images I need to make the video from in another AI app.
I tried to annotate all of it in a readable form to help you understand. I have just begun using KDEN live, and so I assume that will do the titles and credits but I am used to Movie Maker and so I can do them very fast there. However, the more I use KDEN Live the more I learn and the more I like it, so I bet it won’t be long before I am using it solely.
As for the AI apps I use I have been with DEEP AI for about 4 months or so now and I like it. It is consistent in renders. What does that mean? Well, I have tried others and sometimes it takes a half dozen renders or more to get what I ask the app to do. I mean even simple things. And there are times when I render a dozen times and still don’t get the render I need. So, I switched to Deep AI because all those renders cost credits and credits cost actual money.
Perchance: Perchance is an AI image generator. There are several examples at Perchance you can look at and build your own from. The Cost is zero, and the renders are very good. As I said you can build your own as I did and tweak it as much as you want.
Also, Gemini from Google and META has an AI, also Bing has an AI. These are free to pay. You can get some free image generations and even video generations.
Discussed here:
Disclaimer: I have no affiliations with these products except that I use them. No kickbacks, discounts anything like that. If I like something I say so, if I don’t, I also say so…
Description: This is a 2006 Pontiac GTO, Holden chassis. This is an awesome car that is gone now but I loved the lines so I had to build one of them. This is built in Direct X and includes FBX and OBJ along with the graphics and the image maps used. This is lo-poly and… #3DModels #2006PontiacGTO #3DS #FBX #OBJ #DirectX #DellSweet
This is a Holden (Australian) GM Based Sport UTE heavily modified as I built it. I started out to build a plain jane Sport Ute but that went south, and I found myself building this lowered street machine instead. I enjoyed this and I built it over the last week, on and off, and then finished it off last night and early this AM. I did a double tire map as well, so different Tred front and rear, probably something I will do from now on. I Simply split the rims off to two different tires and tred patterns. The lights and rest went on the same map. I also decided to record the entire process some of that is in this video, a little, explaining what I am doing, but the other video will be out in a few days and takes you through the entire process, animating the model, adding to RS and all the steps it takes to get there. This model is designed in Direct X and also comes in 3DS, OBJ and FBX too, along with the graphics and map work to make it look like it does.